This is a VR Action-adventure game I developed independently with Unreal Engine 4.27.
Procedural Breakdown :
1. Generate 2D Medieval map (JSON Files) from Map Generator on inch.io : https://watabou.itch.io/medieval-fantasy-city-generator.
2. Use medieval module models from Quixel Megascans.
3. Procedural modeling on Houdini.
4. Convert the models to Unreal Engine via Houdini hda and PDG system (Houdini Engine).
5. Adjust and Render on Unreal Engine.